Here are a few screenshots of the game I’m subjecting myself to in the early a.m. In case you couldn’t guess, this is a very. Scary. Experience. I almost hesitate to call this a game with how quickly it pulls you in, makes it’s mark and has you running away in a panic only to come cautiously creeping back, pieing each corner on the way. With out any intro or back story to the game, you are welcomed into a persistent first person experience from the eyes of the main character as he wakes up in a haze on the floor and picks himself up. You feel immediately able to relate with your avatar in the fact that neither of you have any idea what the hell is going on. No monologue, no testing the waters with instruction; you read a note on a desk and begin trying to figure out what’s going on in this very creepy castle. It really might as well be you in there.
If you let it be you, anyway. This game is a great amount of fun and a good source of high pulse rates as long as you put yourself into it! The creators give the friendly advice of playing the game alone, with the door shut, with the lights off and a good pair of headphones so you can really appreciate the depth of the environment. I think it is important to take steps like this when you want to get the best experience from something! Just like how we watch scary movies in the dark, to get scared! Or sometimes with the lights on surrounded by friends, to soften the shock. A big part of immersion is how the experience is presented to you, but another chunk of it is how you present yourself to it. Have fun with it all folks!
If you dig the idea of the a connection between view and subject check out a post from the blog of the people who created the aforementioned game, Amnesia - The Dark Decent, about player - avatar symbiosis.